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Step 5, play on chain and off chain distribute rewards, allowing the framework to actually be used #49
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Step 5, play on chain and off chain distribute rewards, allowing the framework to actually be used #49
prozacchiwawa
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…rresponds with the prior synchronization. We know stop at a move launched in response to having successfully recognized the other player's on chain move and need to reconcile our own turn with it.
… on chain move but args isn't aligned with the max move size we need. Investigating
…sh the simulation. Needed: verify outputs from referee (including check that mover shares total up properly in all cases), refactor how to call referee's verify method.
… parameter objects and make a nice method of referee that gives one
…we need to ensure the correct side won the channel content
Removed dependencies detected. Learn more about Socket for GitHub ↗︎ 🚮 Removed packages: npm/[email protected] |
prozacchiwawa
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December 30, 2024 20:38
prozacchiwawa
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December 30, 2024 20:50
prozacchiwawa
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20241230-chain-move-potato-handler-types
December 30, 2024 22:06
prozacchiwawa
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20241203 wip playing on chain, slashing fixes etc
Step 5, wip playing on chain, slashing fixes etc
Dec 30, 2024
prozacchiwawa
changed the title
Step 5, wip playing on chain, slashing fixes etc
Step 5, play on chain and off chain distribute rewards, allowing the framework to actually be used
Dec 30, 2024
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On chain transition ends with chia paid back according to the game splits.